Kearns, Ciléin. Is drawing a valuable skill in surgical practice? 100 surgeons weigh in. Journal of Visual Communication in Medicine. 2018. DOI: https://doi.org/10.1080/17453054.2018.1558996 (Green Open Access article)
Shrimanker R, Beasley R, Kearns C. Letting the right one in: evaluating the generalisability of clinical trials. Eur Respir J 2018; 52: 1802218 https://doi.org/10.1183/13993003.02218-2018
Alamri A, Rogers P, Kearns C, et al. Social media for dissemination and public engagement in Neurosurgery - the example of Brainbook. Acta Neurochirurgica. 2018. https://doi.org/10.1007/s00701-018-3757-8
Kearns, Ciléin. “An illustrated guide to the H’s & T’s: AKA reversible causes of cardiac arrest”. Artibiotics. 2018. https://artibiotics.com/blog/hs-and-ts
Alamri, Alex (Brainbook), Kearns, Ciléin (Artibiotics), After Everything Entertainment. “Brainbook neurotrauma: subdural haemorrhage”. YouTube. February 2018.
Salmon N, Kearns C, Mowbray M, Tidman MJ. Recognising the pattern of hair loss key to managing alopecia. Practitioner. Nov 2017;261(1809):25-29. Available here
Brainbook (Alamri Alex, Uff Chris), artibiotics (Kearns, Ciléin). “The World’s first 360 VR brain aneurysm treatment” (360 degree VR video). 2017. https://www.youtube.com/watch?v=1H9qNaP0W9o
Kearns C. Danger Zones in head & neck skin surgery. YouTube. 2017. https://www.youtube.com/watch?v=FKDpfXFTq3I
Arkoulis N, Kearns C, Deeny M, Telfer JRC. The interdigitating Y-plasty procedure for the correction of transverse vaginal septa. BJOG “Benign conditions” special issue. 2016
Kearns C, Kearns C. 54 month survival in a 3 year old child presenting with an aggressive metastatic dedifferentiated clival Chordoma. BMJ Case Reports. 2016 http://www.ncbi.nlm.nih.gov/pubmed/27284102
Kearns C. Prescription play: a primer on innovative use of video games technology in healthcare. J. Visual Communication in Medicine. 2015. (Jan 2016 issue) http://www.ncbi.nlm.nih.gov/pubmed/26828542
Alamri A, Rogers P, Kearns C, et al. Society of British Neurological Surgeons & Association of British Neurologists joint meeting. Social media for dissemination and public engagement in Neurosurgery - the example of Brainbook. London, UK.
Alamri A, et al. International Conference on recent advances on neurotraumatology. “Neurotrauma public engagement and education using social media, art, and film: the Brainbook experience”. 2018. Napoli, Italy.
Kearns C. Graphic Medicine International Conference: Stages & Pages. “Levelling-up doctors with a cartoon video game”. 2016. Dundee, Scotland, UK.
Kearns C. EUROCleftNet Workshop & Steering Group meeting: “Revolutionising medicine in the 21st Century: Evolving with entertainment media technology”. 2015. Gothenburg, Sweden.
Kearns C. European Craniofacial Congress 10th Conference: “Designing an interactive eBook on velopharyngeal function: Using digital authoring technology to create multimedia rich educational resources”. 2015. Gothenburg, Sweden.
Kearns C. Medical Artists Association of Great Britain 66th Annual Conference: “Tech-ing healthcare to the next level: games & entertainment media innovation & beyond”. 2015. Exeter, England, UK.
Kearns C. Institute of Medical Illustrators (IMI) Conference: “Modern media in medicine: Developing apps and video games”. 2014. Bristol, England, UK.
Kearns C. Develop Live: “Gaming for Good: The application of Video Games and Interactive Technology in modern medicine”. 2014. Edinburgh, Scotland, UK.
Kearns C. British Association of Plastic, Reconstructive and Aesthetic Surgeons Plastic Surgery Meeting: “Demonstrating local skin flaps to plastic surgery trainees using a smartphone & tablet app”. 2014 UK.
ArtOrder LLC. Tiny Dragons. 1st Ed. Morrison. ArtOrder; 2018. (Dragon illustrations).
Eagleman D. The Brain, the story of you. 1st ed. Edinburgh: Canongate Books Ltd; 2015. ISBN: 978 1 78211 658 5. (Medical illustrations x10).
The Handbook of Velopharyngeal Function (Prototype interactive eBook), Artibiotics, 2015 (Medical illustration, eBook design, co-author)
Surgical Flaps (iOS), Surgical Illustration.com, 2014 (Graphic design, app programming)
Plague Inc (PC, Mac, iOS, Android, Xbox One), Ndemic Creations, 2014 (Freelance illustration)
Sony Prototype Project (PS3), Sony Computer Entertainment Europe, Evolution Studios, 2013 (Concept & Story art)
King Cook (PS3), SCEE, Evolution Studios & Gamer Camp Studio, 2013 (Concept art)
Totem Dash (iPad), Gamer Camp Studio, 2013 (2d art/animation)
Black Steam (PC), Gamer Camp Studio, 2013 (Pixel art/animation)
Wolfdozer (PC, Mac), Anomalous Interactive, 2013 (Pixel art/animation)
Pain Tricks (iOS), artibiotics, 2012 (Entire app)
Symptom Scenes (iOS), artibiotics, 2012 (Entire game)
iRis Interactive (iOS), artibiotics, 2011 (Entire app)
Pacman E (NDS homebrew), 2010 (Entire game)